UK
A-Level Physics
Exam-style practice across the full Physics Zen curriculum: mechanics, electricity, waves, optics, thermodynamics and modern physics.
49 skills · g = 9.81 m/s²
Conventions
- The A-Level path spans all 49 skills in the app.
- Problems use g = 9.81 m/s².
- Physics Zen is independent exam-style practice, not official exam material, and is not affiliated with any examination board.
Units on this path
Mechanics
- Uniform Motion: Relate distance, speed, and time at constant velocity, and convert km/h to m/s
- Uniform Acceleration: Use the constant-acceleration equations and read velocity-time graphs
- Free Fall: Drop and throw objects under gravity: fall time, impact speed, maximum height
- Projectile Motion: Split a launch into horizontal and vertical motion to find flight time and range
- Newton's Laws: Apply F = ma, add forces along a line, and tell mass from weight
- Friction: Find the friction force from the normal force and the net force on a sliding object
- Inclined Plane: Resolve weight along a slope and find the acceleration with and without friction
- Work: Find the work a force does, at an angle to the motion and against friction
- Kinetic & Potential Energy: Compute kinetic and gravitational potential energy, and work back to speed or height
- Conservation of Energy: Trade height for speed on a frictionless path, and account for what friction takes
- Power: Relate work, time, force and speed through power, measured in watts
- Momentum & Impulse: Find momentum and impulse, and the average force behind a change of motion
- Conservation of Momentum: Apply momentum conservation to collisions that stick together and to recoil
- Elastic Collisions: Handle collisions that also conserve kinetic energy, starting with equal masses
- Uniform Circular Motion: Link period, frequency and speed on a circle, and find centripetal acceleration
- Centripetal Force: Find the force that holds an object on a circular path, from tension to friction
- Gravitation: Use the inverse square law for surface gravity, orbital speed and orbital period
- Springs & Hooke's Law: Apply Hooke's law and find the period of a mass oscillating on a spring
- Pendulums: Find the period of a simple pendulum and how a different gravity changes it
- Energy in SHM: Move between amplitude, maximum speed and the total energy of an oscillator
- Torque & Rotational Inertia: Find the turning effect of a force and the inertia a body has about an axis
- Rotational Dynamics: Apply the rotational second law and the angular equations of motion
- Rotational Energy & Angular Momentum: Handle a rolling body's two kinds of energy and the angular momentum a system conserves
- Density & Pressure: Relate mass, volume and density, and find the pressure at a depth
- Buoyancy: Find the buoyant force, the apparent weight, and the fraction of a floating body submerged
- Continuity & Bernoulli: Follow a fluid through a narrowing pipe and out of a hole in a tank
Electricity & Magnetism
- Charge & Coulomb's Law: Find the force between two charges and count the electrons behind a charge
- Electric Field: Get the field from a force on a test charge and from a source charge at a distance
- Electric Potential: Work out potential, potential energy and the speed a charge picks up across a voltage
- Ohm's Law & Resistance: Relate voltage, current and resistance, and find resistance from a wire's dimensions
- Series & Parallel: Combine resistors in series and in parallel, and split the current between branches
- Electrical Power: Find power three ways, and the energy in kilowatt hours a device uses
- Kirchhoff's Rules: Apply the junction and loop rules to a circuit with two sources
- Magnetic Force: Find the force on a moving charge and on a current-carrying wire in a field
- Electromagnetic Induction: Use Faraday's law to get the EMF a changing flux induces in a coil
Waves & Optics
- Wave Speed & Frequency: Link speed, frequency and wavelength, and find the speed of a wave on a string
- Sound & Doppler: Time an echo, adjust the speed of sound for temperature, and shift a frequency
- Standing Waves: Find the harmonics of a string and of open and closed pipes
- Reflection & Refraction: Apply Snell's law, find the critical angle and the speed of light in a medium
- Lenses & Mirrors: Use the thin lens equation for image distance, magnification and image type
Thermodynamics
- Specific Heat: Find the heat a temperature change needs, and the final temperature of a mixture
- Phase Changes: Add up the heat for melting and boiling alongside the heat for warming
- Gas Laws: Apply the ideal gas law and the combined gas law, always in kelvin
- First Law: Track internal energy against the heat added and the work a gas does
- Engines & Efficiency: Find the efficiency of a heat engine and the Carnot limit on it
Modern Physics
- Photons & Photoelectric Effect: Get a photon's energy from its wavelength and the electrons it can knock loose
- Energy Levels: Find the photon an atomic transition emits, in electronvolts and in nanometres
- Radioactive Decay: Halve an activity across half-lives and name the nuclide a decay leaves behind
- Mass-Energy: Convert a mass defect into energy and find the binding energy per nucleon
How Physics Zen helps
The A-Level path uses the complete curriculum, so a session can move from mechanics into electricity, waves, thermodynamics and modern physics with the board-specific gravity convention already applied.
Topics on this path
- Kinematics
- Dynamics
- Work & Energy
- Momentum & Collisions
- Circular Motion & Gravitation
- Simple Harmonic Motion
- Rotational Motion
- Fluids
- Electrostatics
- Circuits
- Magnetism & Induction
- Waves & Sound
- Optics
- Heat & Temperature
- Laws of Thermodynamics
- Quantum Physics
- Nuclear Physics
Physics Zen is an independent practice tool. It is not affiliated with College Board or any examination board.
Start with Kinematics
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